ThrottleDebounce 3.0.0-beta3

ThrottleDebounce

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Rate-limit your actions and funcs by throttling and debouncing them. Retry when an exception is thrown.

This is a .NET library that lets you rate-limit delegates so they are only executed at most once in a given interval, even if they are invoked multiple times in that interval. You can also invoke a delegate and automatically retry it if it fails.

Installation

This package is available on NuGet Gallery.

dotnet add package ThrottleDebounce

It targets .NET Standard 2.0 and .NET Framework 4.5.2, so it should be compatible with many runtimes.

Rate limiting

Usage

Action originalAction;
Func<int> originalFunc;

TimeSpan wait = TimeSpan.FromMilliseconds(50);
using RateLimitedAction throttledAction = Throttler.Throttle(originalAction, wait, leading: true, trailing: true);
using RateLimitedFunc<int> debouncedFunc = Debouncer.Debounce(originalFunc, wait, leading: false, trailing: true);

throttledAction.Invoke();
int? result = debouncedFunc.Invoke();
  1. Call Throttler.Throttle to throttle your delegate, or Debouncer.Debounce to debounce it. Pass
    1. Action action/Func func — your delegate to rate-limit
    2. TimeSpan wait — how long to wait between executions
    3. bool leadingtrue if the first invocation should be executed immediately, or false if it should be queued. Optional, defaults to true for throttling and false for debouncing.
    4. bool trailingtrue if subsequent invocations in the waiting period should be enqueued for later execution once the waiting interval is over, or false if they should be discarded. Optional, defaults to true.
  2. Call the resulting RateLimitedAction/RateLimitedFunc object's Invoke method to enqueue an invocation.
    • RateLimitedFunc.Invoke will return default (e.g. null) if leading is false and the rate-limited Func has not been executed before. Otherwise, it will return the Func's most recent return value.
  3. Your delegate will be executed at the desired rate.
  4. Optionally call the RateLimitedAction/RateLimitedFunc object's Dispose() method to prevent all queued executions from running when you are done.

Understanding throttling and debouncing

Summary

Throttling and debouncing both restrict a function to not execute too often, no matter how frequently you invoke it.

This is useful if the function is invoked very frequently, like whenever the mouse moves, but you don't want to it to run every single time the pointer moves 1 pixel, because the function is expensive, such as rendering a user interface.

Throttling allows the function to still be executed periodically, even with a constant stream of invocations.

Debouncing prevents the function from being executed at all until it hasn't been invoked for a while.

An invocation can result in at most one execution. For example, if both leading and trailing are true, one single invocation will execute once on the leading edge and not on the trailing edge.

Not all extra invocations are queued to run on the trailing edge — only the latest extra invocation is saved, and the other extras are dropped. For example, if you throttle mouse movement and then quickly move your pointer across your screen, only a few of the move event callbacks will be executed, many pixels apart; it won't slowly execute thousands of callbacks all spread out over a long time.

Diagram

Strategies for Rate-Limiting

Lodash documentation

Article and demo

Debouncing and Throttling Explained Through Examples by David Corbacho

Examples

Throttle an action to execute at most every 1 second

Action throttled = Throttler.Throttle(() => Console.WriteLine("hi"), TimeSpan.FromSeconds(1)).Invoke;

throttled(); //logs at 0s
throttled(); //logs at 1s
Thread.Sleep(1000);
throttled(); //logs at 2s

Debounce a function to execute after no invocations for 200 milliseconds

Func<double, double, double> debounced = Debouncer.Debounce((double x, double y) => Math.Sqrt(x * x + y * y),
    TimeSpan.FromMilliseconds(200)).Invoke;

double? result;
result = debounced(1, 1); //never runs
result = debounced(2, 2); //never runs
result = debounced(3, 4); //runs at 200ms

Canceling a rate-limited action so any queued executions won't run

RateLimitedAction rateLimited = Throttler.Throttle(() => Console.WriteLine("hello"), TimeSpan.FromSeconds(1));

rateLimited.Invoke(); //runs at 0s
rateLimited.Dispose();
rateLimited.Invoke(); //never runs

Save a WPF window's position to the registry at most every 1 second

static void SaveWindowLocation(double x, double y) => Registry.SetValue(@"HKEY_CURRENT_USER\Software\My Program", 
    "Window Location", $"{x},{y}");

Action<double, double> saveWindowLocationThrottled = Throttler.Throttle<double, double>(saveWindowLocation, 
    TimeSpan.FromSeconds(1)).Invoke;

LocationChanged += (sender, args) => SaveWindowLocationThrottled(Left, Top);

Prevent accidental double-clicks on a WPF button

public MainWindow(){
    InitializeComponent();

    Action<object, RoutedEventArgs> onButtonClickDebounced = Debouncer.Debounce<object, RoutedEventArgs>(
        OnButtonClick, TimeSpan.FromMilliseconds(40), true, false).Invoke;

    MyButton.Click += new RoutedEventHandler(onButtonClickDebounced);
}

private void OnButtonClick(object sender, RoutedEventArgs e) {
    MessageBox.Show("Button clicked");
}

Retrying

Given a function or action, you can execute it and, if it threw an exception, automatically execute it again until it succeeds.

Usage

Retrier.Attempt(attempt => MyErrorProneAction(), new Retrier.Options { MaxAttempts = 2 });

Call Retrier.Attempt.

  1. The first argument is an Action<int> or Func<int, T>, which is your delegate to attempt and possibly retry if it throws exceptions. The attempt number will be passed as the int parameter, starting with 0 before the first attempt, and 1 before the first retry. If this delegate returns a Task, it will be awaited to determine if it threw an exception.
  2. The second argument is an optional Options struct that lets you define the limits and behavior of the retries, with the properties:
    • int? MaxAttempts — the total number of times the delegate is allowed to run in this invocation, equal to 1 initial attempt plus at most maxAttempts - 1 retries if it throws an exception. Must be at least 1, if you set it to 0 it will clip to 1. Defaults to null, which means infinitely many retries.
    • TimeSpan? MaxOverallDuration — the total amount of time that Retrier is allowed to spend on attempts. This is the cumulative duration starting from the invocation of Retrier.Attempt and continuing across all attempts, rather than a time limit for each individual attempt. Defaults to null, which means attempts may continue for infinitely long.
      • If both MaxAttempts and MaxOverallDuration are non-null, they will apply in conjunction — retries will continue if both the number of attempts is less than MaxAttempts and the total elapsed duration is less than MaxOverallDuration.
      • If both MaxAttempts and MaxOverallDuration are null, Retrier will retry forever until the delegate returns without throwing an exception, or IsRetryAllowed returns false.
    • Func<int, TimeSpan>? Delay — how long to wait between attempts, as a function of the number of retries that have already run, starting with 0 after the first attempt and before the first retry. You can return a constant TimeSpan for a fixed delay, or pass longer values for subsequent attempts to implement, for example, exponential backoff. Optional, defaults to null, which means no delay. The minimum value is 0, the maximum value is int.MaxValue (uint.MaxValue - 1 starting in .NET 6), and values outside this range will be clipped. Retrier will wait for this delay after calling AfterFailure and before calling BeforeRetry. You can experiment with and visualize different delay strategies and values on .NET Fiddle. Implementations you can pass:
      • Retrier.Delays.Constant
      • Retrier.Delays.Linear
      • Retrier.Delays.Exponential
      • Retrier.Delays.Power
      • Retrier.Delays.Logarithm
      • Retrier.Delays.MonteCarlo
      • any custom function that returns a TimeSpan
    • Func<Exception, bool>? IsRetryAllowed — whether the delegate is permitted to execute again after a given Exception instance. Return true to allow retries or false for Retrier.Attempt to throw the disallowed exception. For example, you may want to retry after HTTP 500 errors since subsequent requests may succeed, but stop after the first failure for an HTTP 403 error which probably won't succeed if the same request is sent again. Optional, null defaults to retrying on almost all exceptions, but regardless of this property, Retrier never retries on an OutOfMemoryException.
    • Action<int, Exception>? AfterFailure — a delegate to run extra logic after an attempt fails, if you want to log a message or perform any cleanup. Optional, defaults to not running anything. The int parameter is the attempt number that most recently failed, starting with 0 the first time this delegate is called. The most recent Exception is also passed. Runs before waiting for Delay and BeforeRetry.
    • Action<int, Exception>? BeforeRetry — a delegate to run extra logic before a retry attempt, for example, if you want to log a message or perform any cleanup before the next attempt. Optional, defaults to not running anything. The int parameter is the attempt number that will be run next, starting with 1 the first time this delegate is called. The most recent Exception is also passed. Runs after AfterFailure and waiting for Delay.
    • CancellationToken? CancellationToken — used to cancel the attempts and delays before they have all completed. Optional, defaults to no cancellation token. When cancelled, Attempt throws a TaskCancelledException.

Asynchrony

If the delegate func returns a Task or Task<T>, Retrier will await it to determine if it threw an exception. In this case, you should await Retrier.Attempt to get the final return value or exception.

Return value

If your delegate runs successfully without throwing an exception, Attempt will return your delegate func's return value, or void if the delegate is an Action that doesn't return anything.

Exceptions

If Retrier ran out of attempts or time to retry, it will rethrow the last exception thrown by the delegate, or, if Options.CancellationToken was canceled, a TaskCanceledException.

Example

Send at most 5 HTTP requests, 2 seconds apart, until a successful response is received

using System.Net;
using ThrottleDebounce;

Retrier.Options options = new() {
    MaxAttempts  = 5,
    Delay        = Retrier.Delays.Constant(TimeSpan.FromSeconds(2)),
    AfterFailure = (i, exception) => Console.WriteLine(exception is HttpRequestException { StatusCode: { } status } ? $"Received {(int) status} response (attempt #{i:N0})" : exception.Message),
    BeforeRetry  = (i, exception) => Console.WriteLine($"Retrying (attempt #{i:N0})")
};

using HttpClient httpClient = new();
HttpStatusCode statusCode = await Retrier.Attempt(async attempt => {
    using HttpResponseMessage response = await httpClient.GetAsync("https://httpbin.org/status/200%2C500"); // randomly return 200 or 500
    response.EnsureSuccessStatusCode(); // throws HttpRequestException for status codes outside the range [200, 300)
    return response.StatusCode;
}, options);

Console.WriteLine($"Final response status code: {(int) statusCode}");
Received 500 response (attempt #0)
Retrying (attempt #1)
Received 500 response (attempt #1)
Retrying (attempt #2)
Final response status code: 200

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.NET Framework 4.5.2

  • No dependencies.

.NET Standard 2.0

  • No dependencies.

Version Downloads Last updated
3.0.0-beta3 1 2025/6/8
3.0.0-beta2 3 2025/5/25
3.0.0-beta1 1 2025/5/27
2.0.1 2 2025/5/28
2.0.0 1 2025/5/28
2.0.0-SNAPSHOT-2 1 2025/5/27
2.0.0-SNAPSHOT 1 2025/5/27
1.0.3 1 2025/5/27
1.0.2 1 2025/5/27