MQTTnet 2.8.0-alpha3

MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker).

Showing the top 20 packages that depend on MQTTnet.

Packages Downloads
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
13
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
11
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
10
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
8
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
7
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
6
MQTTnet.Extensions.ManagedClient
This is an extension library which provides a managed MQTT client with additional features using MQTTnet.
5

* [Core] Performance optimizations. * [Core] Due to performance reasons the timestamp of log messages is now in UTC format. * [Core] Added several packet validations. * [Core] Log messages now contain the complete source path including parent components. * [Core] The adapter now has an _Endpoint_ definition as string containing remote IP and port. * [Client] Received messages are now processed completely in the worker thread without creating new Tasks. * [Client] Fixed wrong calculation for sending keep alive packets (thanks to @cstichlberger) * [ManagedClient] Fixed a loading issue of stored application messages (thanks to @JTrotta). * [Server] Added support for other WebSocket sub protocol formats like mqttv-3.1.1 (thanks to @israellot). * [Server] The takeover of an existing client sessions is now treated as a _clean_ disconnect of the previous client. * [Server] The pending messages queue per client is now limited to 250 messages. Overflow strategy and count can be changed via options (thanks to @VladimirAkopyan) * [Server] Keep alive checking is now suspended while large packages are being received (and thus the client is connected). Keep alive checking continues after a large packet is received completely. * [Server] Rewritten the _ConnectedClients_ API and added new features for disconnecting and Endpoint information (IP etc.). * [Server] Added settings for disabling persistent sessions and defining a max pending messages queue size per session. * [Server] Added a new interceptor which is invoked before a new message is added to the client queue.

.NET Standard 1.3

.NET Framework 4.6.1

  • No dependencies.

.NET Framework 4.5.2

  • No dependencies.

.NET Standard 2.0

UAP 10.0

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